About the Role
Bluedoom Studio's is seeking a talented artist to help bring the creepy, decaying world of Flory's Park of Adventures to life! We don't care if you've never worked on a commercial game before. If you love 3D art, have an eye for atmosphere, and want to see your own creations inside a real video game, we want you on our team!
Compensation: This is a Revenue Share position. You will receive a percentage of the game's net profits when it launches on Steam.
What you will be doing: Model abandoned theme park props (old carousel parts, ticket booths, trash, machinery, fences) that fit a gritty, realistic bodycam found-footage style.
Requirements: Proficiency in 3D tools (preferably Blender), a passion for dark/creepy art styles, and a clean track record (toxic-free!).
A strict Non-Disclosure Agreement (NDA) must be signed before joining the project.
Click the button 'Apply' to apply, for the position!
When Applying via email, please include:
1. Which position you are applying for (Programmer, Modeller, or Composer).
2. A link to your portfolio, YouTube, or some pictures/files of your work.
3. A short text about why you want to join Bluedoom Studio's!
Questions? Please include include thoose, in your E-mail: bluedoomstudios@gmail.com
Requirements
Proficiency in 3D tools (preferably Blender), a passion for dark/creepy art styles, and a clean track record (toxic-free!)
About the Studio
Bluedoom Studio's is an independent multimedia studio founded by a team of people who simply love making games. The studio was started by Sebastian, a passionate developer who originally built games in Roblox, but has now taken the leap to create intense, story-driven horror experiences in Unreal Engine for Steam, Epic Games, and beyond.