About the Role
Bluedoom Studio's is looking for a creative brain to help us code our upcoming bodycam horror game (a smaller prequel project to The Extraction). We are currently a team of 7 running on pure passion. You don’t need a long resume or years of industry experience. If you love gaming, have talent, and want to learn how to make games alongside other young creators, this is for you!
Compensation: This is a Revenue Share position. You will receive a percentage of the game's net profits when it launches on Steam.
What you will be doing: Help build bodycam-style camera movements, player physics, and fun gameplay mechanics like flashlight systems and interactive puzzles (Phase 2-4 in our BCP).
Requirements: A grasp of Unreal Engine 5 (Blueprints or C++), a passion for horror, a clean track record (toxic-free!), and great reliability.
A strict Non-Disclosure Agreement (NDA) must be signed before joining the project.
Click the button 'Apply' to apply, for the position!
When Applying via email, please include:
1. Which position you are applying for (Programmer, Modeller, or Composer).
2. A link to your portfolio, YouTube, or some pictures/files of your work.
3. A short text about why you want to join Bluedoom Studio's!
Questions? Please include include thoose, in your E-mail: bluedoomstudios@gmail.com
Requirements
A good grasp of Unreal Engine 5 (Blueprints or C++), a huge passion for horror, a clean track record (toxic-free!), and great reliability.
About the Studio
Bluedoom Studio's is an independent multimedia studio founded by a team of people who simply love making games. The studio was started by Sebastian, a passionate developer who originally built games in Roblox, but has now taken the leap to create intense, story-driven horror experiences in Unreal Engine for Steam, Epic Games, and beyond.