About the Role
Bluedoom Studio's is looking for a creative music lover to craft the dark, intense audio atmosphere for our upcoming bodycam horror game. Sound is 80% of the horror, and we want to give a talented composer the chance to create something truly terrifying. No professional background needed—just pure passion for making music!
Compensation: This is a Revenue Share position. You will receive a percentage of the game's net profits when it launches on Steam.
What you will be doing: Compose eerie electronic tracks, dark ambient drones, or industrial tension music that makes the players' hearts race!
Requirements: Talent for making dark/electronic sounds in your favorite DAW, passion for horror atmospherics, and a clean track record (toxic-free!).
A strict Non-Disclosure Agreement (NDA) must be signed before joining the project.
Click the button 'Apply' to apply, for the position!
When Applying via email, please include:
1. Which position you are applying for (Programmer, Modeller, or Composer).
2. A link to your portfolio, YouTube, or some pictures/files of your work.
3. A short text about why you want to join Bluedoom Studio's!
Questions? Please include include thoose, in your E-mail: bluedoomstudios@gmail.com
Requirements
Talent for making dark/electronic sounds in your favorite DAW, passion for horror atmospherics, and a clean track record (toxic-free!).
About the Studio
Bluedoom Studio's is an independent multimedia studio founded by a team of people who simply love making games. The studio was started by Sebastian, a passionate developer who originally built games in Roblox, but has now taken the leap to create intense, story-driven horror experiences in Unreal Engine for Steam, Epic Games, and beyond.